Welcome to this short introduction Tutorial about custom Rayfire shatter / fracture shapes in 3Ds Max. I will work in 3dsMax 2013 and the latest Rayfire demo version. This Tutorial is about creating your custom Rayfire Shatter shapes. It gives and indepth look how to set up your Rayfire Tracing settings and how to achieve realistic simulations.
Furthermore you can use Rayfire as a Modeling tool, instead of using displacement maps. Its really convenient, and I hope you find this tutorial useful.
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I just want to show you a quick and easy method to create ambient occlusion using maya and vray. Its using the surface shader and the vray dirt. Its a very simple and easy approach to achieve realistic ambient occlusion in your renders.
This Tutorial will show you how to set up render layers correctly using Vray Object Properties. It is a very convenient method of overriding several meshes at once using VOP (Vray Object Properties).
You can override Primary Visibility, Visible in Ref/Reflections and much more.
Check out the Tutorial to see an easy way for easy layering in Maya.
In this Quick Tutorial I want to show you the basics of setting up a Vray Material in Maya. It is a really straight forward renderer so its pretty easy to use.
I will show you how to use reflection and refraction parameters inside the Vray Material and will show you what the important checkboxes like fresnel and ior are doing.
I am always open for tutorial suggestions and improvement tips.
Let me know
With this short introduction to animating a bouncing ball, I want to show you some quick tricks in creating keyframes, changing values in the graph editor, and some other tricks. This short tip should give beginners a first look on how to add keyframes and start animating. Because it is for beginners, I think most of you know the tricks, but maybe not
So thanks for watching
This Quick Tip shows you how to position objects and meshes along Curves/Splines text, or any other curvy shape in Maya. Its a great way to create quickly and easy some stylized shapes and designs for your renderers.
In this tutorial I will show you how positions objects along some text shapes and some other nice techniques