This Tutorial is about setting up your render settings in VRay to get the most of its render passes system. It will show you how to uses the Extra Tex passes Node to create custom render layers, for instance an ambient occlusion pass built in the multichannel exr file.
Furthermore it will explain why passes are a must have in todays 3D and VFX (Visual Effects) scene.
In the second PART of this Tutorial you will be shown how to break up the multi channel exr file to its render passes and how to comp them back together to get your final full customizable rendered image.
Welcome to my upcoming Rayfire tutorial Series. This tutorial is the introduction of the course where you will get all the info concering the training course.
It is separated in 5 Sections, Intro, Modeling, Animation, Simulation, Rendering.
The first section is the introduction.
The Tutorial is about how to make use of all exciting features of the new Rayfire plugin for max. I will go through and explain all options, on how to create an believing simulation of shattered glass, explosions or what ever you want to demolish.
I hope you will find the tutorial useful, and will make use of it in your future workflow
Welcome to this short introduction Tutorial about custom Rayfire shatter / fracture shapes in 3Ds Max. I will work in 3dsMax 2013 and the latest Rayfire demo version. This Tutorial is about creating your custom Rayfire Shatter shapes. It gives and indepth look how to set up your Rayfire Tracing settings and how to achieve realistic simulations.
Furthermore you can use Rayfire as a Modeling tool, instead of using displacement maps. Its really convenient, and I hope you find this tutorial useful.
Check out the rest of my tutorials, and please SUBSCRIBE for further Tutorials.
I just want to show you a quick and easy method to create ambient occlusion using maya and vray. Its using the surface shader and the vray dirt. Its a very simple and easy approach to achieve realistic ambient occlusion in your renders.
This Tutorial will show you how to set up render layers correctly using Vray Object Properties. It is a very convenient method of overriding several meshes at once using VOP (Vray Object Properties).
You can override Primary Visibility, Visible in Ref/Reflections and much more.
Check out the Tutorial to see an easy way for easy layering in Maya.
In this Quick Tutorial I want to show you the basics of setting up a Vray Material in Maya. It is a really straight forward renderer so its pretty easy to use.
I will show you how to use reflection and refraction parameters inside the Vray Material and will show you what the important checkboxes like fresnel and ior are doing.
I am always open for tutorial suggestions and improvement tips.