3dsMax 2014 Sneak Peek video: Populate

Posted by URs_admin.

Autodesk has posted numerous Sneak Peek videos about Their 2014 coming Software like 3dsMax 2014 Sneak Peek video, Autodesk Maya 2014 Sneak Peek, and Autodesk Softimage 2014 Sneak Peek video and yesterday They have just shared another 3dsMax 2014 Sneak Peek video, this video preview showing Populate, formerly crowd-simulation system Project Geppetto, running in Max 2014. Check it out!

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Status Update

Posted by URs_admin.

Working on an upcoming feature film at M.A.R.K. 13. Lighting TD and Shading with Maya and Arnold.
Additional scripting tools for pipeline improvements.

UPDATE : Demo Reel 2014

Contact me via my email ursproductions@gmail.com
If you need more information, please let me know.

Quick Tip – Hair Follicles

Posted by URs_admin.

Welcome to this short Quick Tip. This tutorial will show you how to create a parent constraint to a hair follicle. You might think you could just use the normal parents constraints but no. Constraining to a hair follicle enables you to link objects together after they have been deformed. For instance you have a facial rig, and you have plaster covering a scar on the cheek, you want to contrain the plaster to the skin of your character but its just not sticking correctly using simple constraints.

With this neat trick you will be able to connect to objects on surface level, so no shifting of meshes is possible.



Making of of Wrath of the Titans

Posted by URs_admin.

Clash of the Titans was one of the simpler pleasures of 2010. Uniting virtually the whole of London’s VFX community in its shared love of the Ray Harryhausen original, Warner Bros’ sword-and-sandals epic provided perfect popcorn-friendly holiday fare, and grossed almost $500 million worldwide. Its sequel, Wrath of the Titans, released last week, attempts to repeat the magic, re-teaming production VFX Supervisor Nick Davis with effects houses Framestore, MPC and Nvizible – and bringing in a touch of new blood in the shape of Method Studios, featured below, and The Senate Visual Effects, which contributed over 80 invisible FX shots.

Click image for the full insights

FumeFX 3.0 is now available Max and MAYA

Posted by URs_admin.

Hey Guys, I you havent heard yet, FumeFX 3 was finally released. It is a really realistic smoke/fire simulator for your Visual Effect shots. It is very powerful, and is used a lot in blockbusters! And what is even the better news, it will be released for MAYA too. Which is some awesome new feature!

Today on April 11th, 2012, almost 6 years from the release of version 1.0, Sitni Sati is proud to announce availability of the FumeFX 3.0 for Autodesk’s 3ds max platform.
FumeFX 3.0 offers many innovations and artist-friendly improvements that provide unique control over the simulation. Features such as a GPU accelerated Preview Window, simulation of nested grids, support for Space Warp deformers and newly added Effectors will allow you to approach VFX scene construction in a completely different and more flexible manner.
In collaboration with Digic Pictures and Luma Pictures, Sitni Sati is pleased to reveal the development ofFumeFX for Maya. Each of these respectable facilities’ pipelines are based on Autodesk’s Maya, ensuring that FumeFX for Maya will be ready for production environments. FumeFX for Maya should become available later this year.


To get a nice overview, click here so get to the official page.


Mental ray 3.10 New features

Posted by URs_admin.

  • Ptex Support
  • iray 2.0
  • Hair Ray Tracing Performance
  • Detail Shadow Map Features
  • Unified Sampling Features
  • TIFF Image Format Features
  • OpenEXR Stereo Support
  • Texture Caching Features
  • Subdivision Mesh Features
  • Initial Alembic Support
  • Deprecated Scanline Features
  • New Shader Package
  • New Subsurface Shaders

For the Full List, click here